This is a real-time demo of the Glaucous Mirror experience in a simulated environment. The humanoids in the space are controlled by human movement within the installation space. As they move closer to the architecture, they trigger both sonic and visual collisions which echo in a quadrophonic space. This is currently in beta, and will continue to develop in complexity and aesthetically.
Glaucous Mirror is lucid dwelling both ancient and trans-dimensional, studying the psychoacoustic effects of sonic ghostly visions and investigates occult practices of scrying which suggests hypangogia. What once was manifested through ritual practice and simulated in the subconscious is built into augmented hallucinatory structures. Self-projection into a world of potential futures, we engage in a form of exploratory divination. As viewers approach the boundaries of this world and the other, bodily reflections are split into a spectrum of illusory sonic reverberations and disembodied spectres. What Christopher Ashbrook and Chris Latina achieve through sonic structure, Chelley Sherman generates through algorithmic augmented environments.
Sherman's work in VR music experiences, such as with Imogen Heap and project like Dispersion, as well as sound installations influences this environment. Glaucous mirror lives both in theatrical audiovisual performance as well as a tactile, visceral experience. Ashbrook, audio engineer and creative advisor within Recombinant Media Labs, and Latina, audio engineer at Dolby Labs and performer, use their knowledge in sonic preceptory illusion to amplify the hallucinatory architecture.